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Formula

Show calculation steps (2)
  1. Maximum Height

    Maximum Height: Trajectory Calculator

    Peak height of the projectile above y = 0

  2. Time to Apex

    Time to Apex: Trajectory Calculator

    Time to reach maximum height

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Results

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Horizontal Range
40.77
meters
Maximum height 10.19 m
Time of flight 2.883 s
Time to apex 1.442 s
Horizontal velocity (vₓ) 14.14 m/s
Vertical velocity (vᵧ) 14.14 m/s

What is the Trajectory Calculator?

This calculator models the flight path of a projectile launched at a given speed and angle, ignoring air resistance. It returns the horizontal range, the maximum height reached, the total time of flight, and the velocity components. The underlying path is described by the classic parabola \(y = x\tan\theta - \dfrac{\text{g}\,x^2}{2v^2\cos^2\theta}\), where x is horizontal distance and y is height above the launch line.

Parabolic projectile path showing launch angle, max height and range
A projectile's parabolic trajectory with launch angle θ, maximum height and horizontal range.

How to use it

Enter the initial velocity (the launch speed in metres per second), the launch angle measured from the horizontal in degrees, and optionally the initial launch height above the ground. The gravitational acceleration defaults to 9.81 m/s² (Earth) but you can change it for other planets or for cleaner textbook values like 10. Press calculate to see the full set of motion results.

The formula explained

The horizontal velocity is \(v_x = v\cos\theta\) and stays constant. The vertical velocity \(v_y = v\sin\theta\) decreases under gravity. Solving the vertical equation \(h + v_y t - \tfrac{1}{2}\text{g}t^2 = 0\) gives the time of flight, and multiplying by \(v_x\) gives the range. The peak height is \(h + \dfrac{v_y^2}{2\text{g}}\), reached at time \(\dfrac{v_y}{\text{g}}\).

$$\text{Range} = v\cos\theta \cdot \dfrac{v\sin\theta + \sqrt{(v\sin\theta)^2 + 2\,\text{g}\,\text{h}}}{\text{g}}$$ $$\begin{gathered} R = v_x \cdot t_f \\[1.5em] \text{where}\quad \left\{ \begin{aligned} v_x &= \text{v}\cos\!\left(\text{angle}\right) \\ v_y &= \text{v}\sin\!\left(\text{angle}\right) \\ t_f &= \dfrac{v_y + \sqrt{v_y^{2} + 2\,\text{g}\,\text{h}}}{\text{g}} \end{aligned} \right. \end{gathered}$$ $$H_{max} = \text{h} + \dfrac{\left(\text{v}\sin\!\left(\text{angle}\right)\right)^{2}}{2\,\text{g}}$$ $$t_{apex} = \dfrac{\text{v}\sin\!\left(\text{angle}\right)}{\text{g}}$$
Initial velocity vector split into horizontal and vertical components
The initial velocity v splits into horizontal (v·cosθ) and vertical (v·sinθ) components.

Worked example

Launch at \(v = 20\ \text{m/s}\), \(\theta = 45°\), \(h = 0\), \(\text{g} = 9.81\). Then \(v_y = 20\cdot\sin 45° \approx 14.142\), time of flight \(= \dfrac{2\cdot 14.142}{9.81} \approx 2.883\ \text{s}\), range \(= 14.142 \times 2.883 \approx 40.77\ \text{m}\), and max height \(= \dfrac{14.142^2}{2\cdot 9.81} \approx 10.19\ \text{m}\).

FAQ

Which angle gives the longest range? On level ground, 45° maximises range. With a launch height, the optimal angle is slightly less than 45°.

Does this include air resistance? No — this is idealised vacuum projectile motion, accurate for slow, dense objects over short distances.

Can I use it on the Moon? Yes, set gravity to 1.62 m/s² for the Moon or 3.71 for Mars.

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