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Formula

Show calculation steps (2)
  1. Launch Angle

    Launch Angle: Projectile Motion from Peak Height and Range Calculator

    Launch angle above horizontal from peak height h and range l.

  2. Time of Flight

    Time of Flight: Projectile Motion from Peak Height and Range Calculator

    Total flight time = twice the rise time to the peak height h.

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Results

Initial Launch Speed
33.73
meters per second
Initial speed v 121.42 km/h
Launch angle θ 68.2°
Time of flight t 6.387 s

What this calculator does

This tool works backwards from the shape of a projectile's flight. If you know how high it peaked (the maximum height h) and how far it traveled horizontally (the range l), it returns the initial launch speed, the launch angle, and the total time of flight. It assumes no air resistance and that the launch and landing points are at the same elevation, so the path is a symmetric parabola.

Parabolic projectile path showing launch angle theta, peak height h and horizontal range l
The projectile's parabolic path defined by peak height h, range l and launch angle theta.

How to use it

Enter the peak height in meters, the horizontal range in meters, and the gravitational acceleration (default is standard gravity, 9.80665 m/s²). Press calculate to see the required initial speed in both m/s and km/h, the launch angle measured from the horizontal, and the time the projectile stays in the air. Set the range to 0 m to model a purely vertical launch (angle = 90°).

The formula explained

At the apex the vertical velocity is zero, so the peak height fixes the initial vertical velocity: \(v_y = \sqrt{2gh}\). The time to rise to the apex is \(\sqrt{2h/g}\), and the full flight lasts twice as long: \(t = 2\sqrt{2h/g}\). Horizontal motion is at constant speed, so \(v_x = l / (2\sqrt{2h/g})\). The launch speed is the vector sum \(v = \sqrt{v_x^{2} + v_y^{2}}\), and the angle above horizontal is \(\theta = \arctan(4h/l)\) (the gravity terms cancel in that ratio).

$$v_0 = \sqrt{v_x^{2} + v_y^{2}} \qquad \theta = \arctan\!\left(\frac{4\,\text{Peak height } h}{\text{Range } l}\right)$$ $$\text{where}\quad \left\{ \begin{aligned} v_y &= \sqrt{2\,\text{g}\,\text{h}} \\ v_x &= \frac{\text{l}}{2\,t_{\uparrow}} \\ t_{\uparrow} &= \sqrt{\frac{2\,\text{h}}{\text{g}}} \end{aligned} \right.$$
Velocity vector v split into horizontal component v_x and vertical component v_y at angle theta
Launch speed v as the resultant of horizontal v_x and vertical v_y components.

Worked example

For h = 50 m, l = 80 m, g = 9.80665 m/s²:

$$v_y = \sqrt{2\times9.80665\times50} = 31.316 \text{ m/s}$$ $$t = 2\sqrt{\frac{100}{9.80665}} = 6.387 \text{ s}$$ $$v_x = \frac{80}{6.387} = 12.526 \text{ m/s}$$ $$v = \sqrt{12.526^{2} + 31.316^{2}} = 33.73 \text{ m/s} \ (\text{about } 121.4 \text{ km/h})$$ $$\theta = \arctan\!\left(\frac{200}{80}\right) = \arctan(2.5) = 68.20^{\circ}$$

FAQ

Does this account for air resistance? No. It uses ideal projectile motion in a vacuum, which is accurate for dense objects at modest speeds.

What if launch and landing heights differ? The symmetric model assumes equal elevations. For different heights the time and range relationships change and these formulas no longer apply directly.

Why does the angle ignore gravity? Because \(\tan\theta = v_y/v_x\) simplifies to \(4h/l\), with g canceling out. Gravity still affects the speed and flight time, just not the angle.

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