Connect via MCP →

Enter Calculation

Formula

Show calculation steps (3)
  1. Conjugate of q1

    Conjugate of q1: Quaternion Calculator

    Negate the vector (i, j, k) part of q1.

  2. Norm of q1

    Norm of q1: Quaternion Calculator

    Magnitude of q1.

  3. Norm of q2

    Norm of q2: Quaternion Calculator

    Magnitude of q2.

Advertisement

Results

Quaternion Product q1 × q2
-60 + 12i + 30j + 24k
(w, x, y, z)
Conjugate of q1 1, -2, -3, -4
Norm of q1 5.4772
Norm of q2 13.1909

What is a Quaternion Calculator?

A quaternion is a four-dimensional number written as \(q = w + xi + yj + zk\), where w is the scalar (real) part and (x, y, z) is the vector (imaginary) part. Quaternions are widely used in 3D computer graphics, robotics, aerospace and physics to represent rotations without the gimbal-lock problems of Euler angles. This calculator multiplies two quaternions, and also reports the norm of each input and the conjugate of the first.

Quaternion shown as one real component and three imaginary axis components
A quaternion combines a scalar part w with a 3D vector part along the i, j, k axes.

How to Use It

Enter the four components (w, x, y, z) for each quaternion q1 and q2. The calculator returns the Hamilton product q1 × q2 as a new quaternion, the magnitude (norm) of both inputs, and the conjugate of q1. Quaternion multiplication is not commutative: in general q1 × q2 ≠ q2 × q1, so order matters.

The Formula Explained

The Hamilton product combines a scalar part and a vector part.

$$\begin{gathered} q_1 q_2 = (w_1 w_2 - x_1 x_2 - y_1 y_2 - z_1 z_2) + (w_1 x_2 + x_1 w_2 + y_1 z_2 - z_1 y_2)\,i \\ + (w_1 y_2 - x_1 z_2 + y_1 w_2 + z_1 x_2)\,j + (w_1 z_2 + x_1 y_2 - y_1 x_2 + z_1 w_2)\,k \\[1.5em] \text{where}\quad \left\{ \begin{aligned} q_1 &= \text{w}_1 + \text{x}_1\,i + \text{y}_1\,j + \text{z}_1\,k \\ q_2 &= \text{w}_2 + \text{x}_2\,i + \text{y}_2\,j + \text{z}_2\,k \end{aligned} \right. \end{gathered}$$

The scalar result is w₁w₂ minus the dot product of the vector parts. The vector result is w₁v₂ + w₂v₁ plus the cross product v₁ × v₂. The norm is the Euclidean length \(\sqrt{w^2+x^2+y^2+z^2}\), and the conjugate simply negates the vector components: \(q^{*} = (w, -x, -y, -z)\).

$$\lVert q_1 \rVert = \sqrt{\text{w}_1^{2} + \text{x}_1^{2} + \text{y}_1^{2} + \text{z}_1^{2}}$$$$\lVert q_2 \rVert = \sqrt{\text{w}_2^{2} + \text{x}_2^{2} + \text{y}_2^{2} + \text{z}_2^{2}}$$$$q_1^{*} = \text{w}_1 - \text{x}_1\,i - \text{y}_1\,j - \text{z}_1\,k$$
Advertisement
Diagram of Hamilton product breaking into scalar and vector terms
The Hamilton product splits into a scalar part (dot product) and a vector part (cross product plus scaled vectors).

Worked Example

Let q1 = (1, 2, 3, 4) and q2 = (5, 6, 7, 8). The scalar part is \(1\cdot5 - 2\cdot6 - 3\cdot7 - 4\cdot8 = 5 - 12 - 21 - 32 = -60\). The i part is \(1\cdot6 + 2\cdot5 + 3\cdot8 - 4\cdot7 = 6 + 10 + 24 - 28 = 12\). The j part is \(1\cdot7 - 2\cdot8 + 3\cdot5 + 4\cdot6 = 7 - 16 + 15 + 24 = 30\). The k part is \(1\cdot8 + 2\cdot7 - 3\cdot6 + 4\cdot5 = 8 + 14 - 18 + 20 = 24\). So q1 × q2 = (−60, 12, 30, 24).

FAQ

Is quaternion multiplication commutative? No. Because of the cross-product term, q1 × q2 generally differs from q2 × q1.

What is a unit quaternion? A quaternion with norm equal to 1. Unit quaternions represent pure rotations in 3D space.

How do I rotate a vector? Treat the vector as a quaternion with w = 0 and compute \(q \cdot v \cdot q^{*}\), where q is a unit quaternion encoding the rotation.

Last updated: